We weren’t sure if it was going to be a problem. So one thing we got feedback during the technical alpha is that some people were having trouble with completing the quests and tasks they were given because they’d be in an outdoor area and say some demon Hunter runs through strafing everything in sight and tags all those monsters that then they weren’t getting credit for those monsters towards their quests, and it made their quests very difficult to complete. For the first time in the Diablo series, we have a game that is really an MMO where you have hundreds, actually, thousands of other players running around in the same world as you and we weren’t sure what kind of impact that was going to have on the outdoor world and questing experience. Kristopher: I can give you an example of that. MMORPG (Robin Baird): With the recent test that you guys did with the alpha and all that, is there anything that particularly surprised you about the way the players who participated, interacted or did with the game that you weren’t expecting, that you might expand on or do something differently than what you were originally planning or it might’ve changed the way you guys think about things a little bit? So to avoid all those issues, we do a full wipe at the end of every test. I just wanted to know if character progression is going to be carried over to the final release with the future tests or if it’s going to be wiped like the technical alpha?Ĭaleb: We will be wiping after every test, because what we want to do is make sure that we have the freedom to make broad changes to our progression system and to items and stuff, and it just wouldn’t be fair to be working toward a specific goal inside of one of our tests and then to have everything switched on you automatically, and the game could fundamentally change, and how we do some of the backend and so it may not even work correctly. AndroidHeadlines (Justin Diaz): I know that they talked about this stuff yesterday, that there were going to be future tests before launch.
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